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Arts
Institute at Bournemouth
Wallisdown
Poole
Dorset
BH12 5HH
BA
(Hons) Modelmaking for Design and Media
The
Course
This
specialist, innovative course is a European leader
in the field of modelmaking. It sets out to be challenging,
practical and demanding but also to provide a rich,
rewarding, fun and vibrant experience. You will
develop technical and aesthetic abilities, experiencing
a wide variety of processes and materials in carrying
out a range of challenging and interesting briefs
- working both physically and digitally in three
dimensions. Creative, analytical and interpretive
thinking is continually encouraged throughout the
course. Design methodology and critical analysis
is promoted alongside visual and aesthetic judgement.
You will be encouraged to develop an independent
approach to learning, designing and problem solving.
The course prides itself on its learning and teaching
approaches and has a strong team of ex-industry
professionals which is further supplemented by visiting
industrial specialists.
The
course has strong links within the creative industries
and graduates are in high demand. Importance is
placed on the promotion of students, strengthened
by links with former graduates and industry contacts.
The course values work experience enormously and
students are encouraged to carry this out with significant
companies at home and abroad. Live projects and
interdepartmental assignments with other courses,
such as Animation, are encouraged. You will also
have the opportunity of attending annual overseas
trips to galleries and industrial venues in destinations
such as New York, Prague and Rome. These cultural
and historical insights provide an appropriate critical
basis for understanding and contextualization. The
role of modelmaking is rapidly changing and increasingly
modelmakers are required to take responsibility
for project management in broad areas of media production,
architectural interpretation and exhibition design.
The course reflects this change, providing graduates
with the necessary skills to be able to take on
the demands that contemporary industry presents.
What
We Look
For
This course aims to develop highly skilled, insightful
and creative graduates and students will need to
show creativity, passion and enthusiasm towards
a modelmaking career. You will be able to demonstrate
three-dimensional ability, observational drawing
skills, curiosity and problem-solving skills, theoretical
understanding and a real interest in design.
Interviews
and Portfolios
Interviews
are an opportunity for you to demonstrate to us
your self-motivation and commitment to your area
of study. We will be particularly interested in
exploring how you have responded to a given brief
from your school or college. We will expect to see
written as well as contextual work, with samples
of three dimensional pieces you have produced (ideally
the pieces themselves or a photographic record of
them).We would also like to see sketchbooks which
demonstrate thinking and curiosity, and some observational
drawing. If you can provide samples of work which
you have produced outside of your studies this will
also help reinforce your portfolio.
e-mail
Course Structure
The
course units are designed to enable you to gain
numerous creative, technical, digital, visual and
intellectual experiences and to develop and explore
your newly acquired skills with an emphasis on a
hands-on approach. You will be introduced to creative
making, technical processes, material manipulation,
mould making, finishing techniques, digital modelling,
designing, problem solving and aesthetic understanding.
Practice is always underpinned by theory.
Year
1:
Provides an introduction to the basic fundamental
relative, technical, visual and intellectual skills
and knowledge that you will need to build a successful
career as a modelmaker. This is combined with an
exploration of design ideas, critical thinking,
visualisation skills and interpretation. Specialist
demonstrations and practical studio and workshop
sessions are also undertaken.
Year
2:
Builds on the development of skills; knowledge and
understanding started in Year 1, and encourages
students to develop as creative intelligent makers.
You will explore models as devices for explaining
ideas, representation and interpretation of design
and further your understanding of the demands of
modelmaking in architecture, communication and interactive
museum design. Within this year, professional practice
is introduced, work experience is encouraged and
the commercial design industry explored. Team working
is promoted through various projects-imitating the
team ethos of the commercial world.
Year
3:
Will see you undertaking more in-depth and complex
studio projects and you will also carry out a major
theoretical piece of research. You will be encouraged
to carry out a 'live' or simulated project, working
to a client-led brief from the creative industries
which must succeed within the constraints and expectations
of this commercial world. Your final major project
is designed to promote your professional intent,
direction, creativity, individuality and strength
in your specialist area. You will also learn about
the professional practice aspects of the profession
and experience business practice. Year 3 culminates
in a show in London where you have a chance to meet
employers.
Resources
Every
student gets their own workspace, which is important
for personal development and a sense of 'place'.
The spirit of community here is strong - as is our
active studio culture. Students will work predominantly
in the studio base room environment, but will also
use the well-resourced 3D workshops to produce outcomes,
realisations and solutions to support their studio
work. There is a computer suite located within the
base studio with the aim of encouraging students
to integrate digital understanding and outcomes
into their processes.
Developing
your Skills
You
will enhance and develop your creative, visual,
manipulative, interpretive and technical skills.
Not only will you acquire these valuable talents
but also other peripheral skills such as team working,
communication and time management.
Future
Careers and Graduate Success
Graduates
may find themselves working on major Hollywood films
or at internationally celebrated design companies
and studios; they are highly sought after and enjoy
ascendant careers in many different creative and
commercial fields. Previous graduates have gone
on to work in architecture, animation, film, product
design and museums, for companies such as Foster
and Partners Architects, Richard Rogers Partnership,
Aardman Animation, Dyson and Hot Animation. They
have worked on such films as Batman Begins, Charlie
and the Chocolate Factory and the Harry Potter series.
Course
Details
Mode
of Study: Full-time Course
Duration: 3 years
Institution Code: B53 UCAS CODES
Route A: W291 BA/MDM
Route B: E291 BA/MDMb
Course
Leader
Paul
Johnson
Contact
Courses
Office Tel: 01202 363 228
Email:
courseoffice@aib.ac.uk
This
course is affiliated to the Bournemouth
Skillset Screen & Media Academy
Web
sites:
www.bmakers.co.uk
www.aib.ac.uk
Examples
of coursework
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University
of Hertfordshire
BA (Hons) Model Design & Special Effects
Faculty of Art & Design
University of Hertfordshire
College Lane
Hatfield Herts
AL10 9AB
United Kingdom
Contacts
Scheme
Tutor: Ian Mitchell
Telephone: 017072 85360
e.mail: i.mitchell@herts.ac.uk
University Admissions Office: 017072 84800
admissions@herts.ac.uk
Examples
of coursework
Website
Course
Contents
This
degree enables you to combine design creativity
with craft skills and gives you the skills to work
as a professional designer/model maker in industry
and related model making activities. It offers a
wide spectrum of opportunities in model design work,
ranging from the highly accurate engineering approach
of the product modeller, to the imaginative and
inventive solutions of visual effects designers
in advertising, film and TV.
Special
Features of this Degree
This
degree is highly regarded by potential employers.
In recent years, students have undertaken work placements
during the programme with leading special effects
companies such as Jim Henson’s Creature Shop, Artem,
Asylum and the BBC Visual Effects Department; architectural
model makers such as Ove Arup, Skidmore Owings Merril,
Richard Rogers and Sir Norman Foster’s Partnerships;
design consultancies such as Ogle Design, Therefore,
London Associates, Seymour Powell, and Land Rover.
On
graduation, many students have found employment
on visual and special effects films such as James
Bond (past and present), Tomb Raider, The Mummy,
Gladiator, Enigma, Blackhawk Down, Star Wars, The
Phantom Menace, Harry Potter, Saving Private Ryan,
Band of Brothers and many others.
In
recent years, our students have also won the best
model category and runners up award in the New Designers
Exhibition at the Business Design Centre, London.
Year
One
Materials Technology Processes: machine shop,
materials, construction and finishing, technical
illustration.
Scale
Buildings and Environments: representation by
drawing, photography, and models.
Product
Model and Property Design:‘prop’ of manufactured
product.
Special
Effects Model Design: model design for photography.
Critical and Cultural Studies: introduction to issues
of analysis in design, study skills.
Year
Two
Turbo
Projects: short duration projects for model
design practice.
Exhibition/Presentation
Models: research, models for specific audiences.
Explanatory
Aid/Advertising Models: develops communication,
persuasion and entertainment skills.
Work
Experience: placements in industry. Critical
and Cultural Studies: develops aesthetic and theoretical
frameworks underpinning model design.
Year
Three
Independent
Model Design Project: research, feasibility
study, making, fitness for purpose.
Collaborative
Project: model design project related to outside
client/specialist adviser. Degree Essay: in-depth
study related to practice.
Portfolio
Project: compilation of material, portfolio
suitable for interview.
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University
College for the Creative Arts at Rochester (UCA)
Rochester
School of Design
Fort Pitt
Rochester
Kent
ME1 1DZ
Tel:
01634 830022
Fax: 01634 820300
University
site
BA
(Hons) Degree in Modelmaking
Contact:
Alison
Fisher (Course Leader)
Modelmaking Department
Fort Pitt
Rochester
Kent ME1 1DZ
01634 830022 Ext:347
Course
Duration: 3 years full-time
Examples
of coursework
Location:
Rochester
UCAS
Course Code
Route A: W2W R BA/M
Route B: E2W7 R BA/M
Course
Details:
Modelmaking
plays a vital role in architecture, product development
and the media by providing an essential visual link
between the designer and production.
In the first year you will be introduced to the
materials and processes used within the modelmaking
industry and receive tuition on Architecture, Product
Development and Special Effects, the main industry
specialisms. Field trips during the first year include
a visit to a European city, which will place your
studies in a wider cultural context.
In the second year you will gain advanced technical
knowledge through financially sponsored 'live' projects
and develop your interpersonal skills with project
management and teamwork. You also have the option
of studying abroad within a student exchange scheme,
studying units from other courses or taking the
professional practice unit that involves working
within industry.
In
the final year the experience and knowledge gained
in the first two years are applied to specialist
projects of your choice.
Your
main studies are enhanced with design, culture and
theory units, with digital modelmaking a key element
at all stages of the course. You will learn 2D digital
drawing and image skills, which leads to 3D digital
models and animation. You will discover how traditional
techniques interact with digital technology and
the importance of new methods of manufacture using
computer data.
Project
commissions come from Norman Foster and Partners,
RHWL architects and local concerns, such as Adam
Rouilly and SEEDA. Recent successes have included
graduate work exhibited at the Royal Academy Summer
Exhibition, Maidstone TV Studios and the Thames
Gateway Unit, Docklands, hosted by the Deputy Prime
Minister's office.
Where
could it lead?
Many
graduates progress to a professional career working
in-house with a design practice or with modelmaking
companies with expertise in the areas of architecture,
film and TV special effects, stills advertising
or creating museum exhibits. Alternatively you can
study for a Masters degree or take a postgraduate
course in teaching.Recent graduates are working
for Norman Foster and Partners, the Natural History
Museum, working on the Charlie and the Chocolate
Factory film or set building for TV productions.
Entry
Requirements
-
Minimum
age 18 by 31 December of year of entry
-
Portfolio
showing creative ability
-
5
GCE/GCSE passes at Grade C or above (3 in the
case of holders of a BTEC HND) one of which should
normally be English Plus ONE of the following:
-
Appropriate
BTEC National Diploma or VCE 12 Unit Double Award
(preferably with additional specialist units)
-
Foundation
Diploma in Art and Design or at least two GCE
A levels or equivalent (including AS Levels)
-
Access
Course eg Professional Development Award
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Sunderland
University
University of Sunderland
Langham Tower
Ryhope Road
Sunderland
SR2 7EE
UCAS
code: W260 / E260
Maximum places: 18 full time places for Sept
2001 entry
Contact: +44 (0)191 5153210
BA
Modelmaking and Design
Introduction
to the Programme
On
this degree, you will study :
- hard-edge
product development
- creative
model making
- media
and special effects modelling
- architectural
representation
and
you will develop creative skills, aesthetic judgment
and an understanding of model making in a cultural
context.
This
programme examines all aspects of creative model
making utilising traditional, craft-based, machine
and hand skills as well as up-to-date computer-based
visualisation and virtual model making techniques.
A
variety of specialist modules allow students to
explore their own creativity whilst learning the
fundamental processes and skills necessary to become
a professional in this wide-ranging industry through
the production of representative, interpretive and
inventive models.
Main
Staff who contribute to this programme
Sean
Robinson (Programme Leader)
John Tyrrell (Admissions Tutor)
Andrew Millington (Design Team Leader)
Gurpreet Singh (Electronic Media)
Manny Ling (Electronic Media)
Angela Forsyth (Design)
Rob Burton (Information Illustration)
Shirley Wheeler (Environmental Illustration)
Doug Easom (Model Making Technician)
Graeme Milburn (Senior I.T. Technician)
Andrew Barker (I.T. Technician)
Entry
Requirements
In
the design industry, your portfolio speaks as loud
as your qualifications. We are looking for creative
potential, and so we interview applicants to view
your portfolio of work.
Your
portfolio should show examples of your drawing skills
(including life drawing if possible), as well as
examples of how you have creatively solved design
problems or design briefs in past projects. These
may be live projects if you are entering from the
world of work, or past college projects. We are
more interested in how you approach a problem and
solve it, than professionally finished designs at
this stage.
In
some circumstances you may be considered for direct
entry to level two of the programme, depending on
your experience and portfolio, Procedures also exist
for the accreditation of prior learning. Standard
University entry requirements apply, although our
approach to entry is based mainly around your portfolio.
Applications are through UCAS.
Main
Contacts
Web
Site
ADMISSIONS
TUTOR
E-mail
or telephone John Tyrrell on +44 (0)191 5153210
to arrange an interview.
PROGRAMME
LEADER
E-mail
or telephone Sean Robinson on +44 (0)191
5152000 ext. 4125 for an informal chat about the
programme or your suitability, or any general matters
relating to this programme.
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Rycotewood
College
Priest End
Thame
Oxfordshire
OX9 2AF
telephone
01844 212501
faxsimile 01844 218809
Email
Website
Course
code: B15 / B16
Duration: 2 years full time
Contact: +44 (0)191 5153210
HND
Design (Modelmaking)
Course
Resume
The
course aims to produce multi-skilled model makers
capable of working with a broad range of materials
and processes within the industry. The skills developed
will enable the students to articulate both existing
and national thoughts into a dimensional state of
being.
Introduction/Subject
Area
The
course covers the vocational, theorectical and practical
areas of study necessary to prepare students for
employment in the industry. This includes product
model making, architectural modelmaking, animatronics,
special effects, professional practice, CAD, contextual
studies and visual studies.
Course
Content
The
course enables you to use a wide variety of materials
and processes. The projects aim to reflect the continuous
commitment need to achieve professional standards.
A wide variety of materials and processes are employed
including: latex, foaming latex, expanding polystyrene,
jelflex, resin, dental alginate, vacuum forming,
plus a wide variety of hard materials such as wood
and metal. The course is delivered through a combination
of formal lectures, demonstrations, critiques, workshop
practice, self directed study and tutorials. Students'
contextual awareness is developed through the study
of theory, business and the history of design. Technical
drawing, visual studies, CAD and information technology
units enables students to develop the communication
skills necessary for employment within the design
industry. At the end of the first year students
are encouraged to participate in work experience
activity.
Assessment
The
course is continuously assessed through a range
of projects, assessments and presentations.
Progression/Career
Opportunities
On
completion of the course many students progress
to employment, self employment or further study
at degree level.
Entry
Requirements
Any
of the following qualifications:
2
A levels
GNVQ Advanced Art & Design
Foundation Art & Design
BTEC National Diploma
City and Guilds qualification
application
through UCAS
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Suffolk
College
Ipswich
Suffolk
IP4 1HY
tel:
01473 296606
Email
Web
BA
(Hons) Model Design & Special Effects
(full/part time)
Course
Summary
Model
design covers the design and construction of physical
models, props and effects for the film and television
industry. Whether it's a talking dog for a TV ad,
a space trooper's armour, a miniature city or a
simulated location re-construction, a model designer
is responsible for bringing ideas into 'reality'
through the lens of a camera.
Through
many years' experience, the degree has been developed
to be sequential and progressive to introduce, develop
and sustain the learning experience. The multi-disciplinary
approach also adds variety and interest, which encourages
the opportunities to explore and re-define model
design outcomes.
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Wimbledon
School of Art
Main Building
Merton Hall Road,
London
SW19 3QA
t: +44 (0)20 8408 5000
f: +44 (0)20 8408 5050
e-mail
web
BA
(Hons) Technical Arts & Special Effects
Introduction
to the course
The
course introduces the major technical areas of fabrication
for theatre, film and television: model making, prop
making, modelling in clay, mould making and casting
using fibreglass, silicon, vynamould and plaster,
scene painting, scenic construction, metal and wood
work. A core discipline of modelling from life has
developed and many students choose to develop their
visual perception and technical skills through careful
study of the human form, working in clay in many different
scales and testing several methods of mould making
and casting during the course.
The
course aims to facilitate each student’s creative
and intellectual development in an atmosphere of mutual
support and encouragement between students and staff.
A committed student centred approach to teaching and
learning ensures that the students’ self motivation
and sense of personal responsibility for their work
is promoted as well as their understanding of, and
sensitivity to, the design work of others through
collaborative activities.
Course
structure
During
the first and second years, through a series of personal
projects and collaborations, often with professional
designers/companies, students are able to deepen and
clarify their particular ambitions. Work experience
can be offered where this would be a useful learning
experience for the student. Recognising and valuing
the evolving needs of both its students and professional
practice, the course responds enthusiastically to
the diverse forms of expression, which continually
emerge and which are often outside the traditional
territories of theatre, film or television.
Film model animation is a popular activity offering
exciting opportunities for creative writing, directing,
set design and construction, lighting and costume
design as well as use of the camera. Technical Arts
and Special Effects students are encouraged to collaborate
across the other School of Theatre’s courses to take
full advantage of the range of skills and sensibilities
available.
The
course actively encourages the investigation and use
of new technologies and the School’s Learning Resources
Centre facilities are well equipped to meet what is
a growing demand. All Technical Arts students are
encouraged to develop personal websites and their
portfolios on CD by the time they graduate.
Further
Opportunities:
Visits
are arranged to theatres, film and television studios
during the course to strengthen students’ awareness
and appreciation of professional realities and opportunities.
The course encourages students to form and follow
up work opportunities within all fields of current
professional practices in related media. These connections
often continue after the course, leading to professional
employment and the formation of new associations and
companies. There are strong links with existing institutions
and companies, both in England and abroad. Many graduates
from the course are now pursuing successful careers
as special effects technicians in the film industry.
Application
requirements
Typical
Entry Requirements: Candidates will normally have
satisfactorily completed a Foundation Course or equivalent.
In certain circumstances AVCE and BTEC ND qualifications
maybe considered.
A
Typical Portfolio Should Contain: Candidates are required
to submit a comprehensive portfolio of work; this
should contain drawings and sketchbooks and a variety
of personal work as well as evidence of Foundation
study projects or their equivalent, where applicable.
In addition, a special project may be set by the school
to be presented at interview.
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Glasgow
Metropolitain College
60 North Hanover Street
Glasgow
G1 2BP
Course
leader: Eddie Carr 0141 566 6222, Ext. 4188
E-mail
Web
National
Certificate in Modelmaking Design
Course
Profile
Modelmaking
involves the production of a three dimensional model
from a range of sources including photographs, sketches
and artifacts. It provides an essential visual link
between the designer and manufacturer in industries
such as television, film, architectural engineering,
design and advertising. The course is delivered in
a modern studio with the use of a newly created, dedicated
workshop. Subjects studied include: Architectural,
Exhibition, Interior and Product Modelmaking; Spatial
Design; Product Design; Computer Aided Design; Drawing
Skills; Display Prop Construction; Technical Illustration;
Two Dimensional Design.
Progression
Opportunities
Careers Most successful students go on to further
study, although some students exiting at the end of
this course may be taken on in a training capacity
by a modelmaking firm.
Study
Higher
National Certificate/Diploma in Modelmaking or Higher
National Diploma in other design related courses.
Entry
Requirements
There
are no formal entry qualifications, although it would
be advantageous to be interested in Art, Graphic Communication
and/or Craft and Design. Applications are welcome
from mature students. Most college courses include
some reading, writing and basic number work. Support
may be available for students experiencing difficulties
in this area. For further information, please contact
the course tutor.
Duration
One
year.
Location
North
Hanover Street Campus.
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Glasgow
Metropolitain College
60 North Hanover Street
Glasgow
G1 2BP
Course
leader: Eddie Carr 0141 566 6222, Ext. 4188
E-mail
Web
MODELMAKING:
3D DESIGN HNC/D
Course
Profile
HNC/D
Modelmaking develops and builds upon the technical
and theoretical aspects of modelmaking covered on
the NC, allowing the student to develop the skills
and techniques required by the professional modelmaker.
The course is delivered in a modern studio with the
use of a newly created, dedicated workshop. Subjects
studied include: Year 1: Computer Aided Design; Materials
& Process; Practical Communications; Drawing Techniques;
Modelmaking-Interior Design; Simulated Practice Project
to Realisation; 3D Construction Skills. Year 2: Modelmaking-Restoration
Project; Drawing Freehand; Prop-making techniques;
Prop-making Project; Modelmaking-Architectural technical
practices; Modelmaking- Heritage/Museum; Small Business
Operation; Prototypes, Project-Simulated Commission.
Progression
Opportunities
Careers
Employment in modelmaking firm; self employment.
Study
Degree
level studies.
Entry
Requirements
(a)
A National Certificate or similar qualification.
(b) Two passes at Higher Grade. These should include
English and Art or Product Design. A portfolio of
your work would be an advantage. Portfolio Guidance
notes can be found on page 150 - 152.
Candidates who meet the entry requirements will be
invited for interview where they can present a portfolio
of work or other evidence of interest in the subject
area. Applications are welcome from mature students
who may not have the entry requirements but have appropriate
work related experience. You may be invited to attend
for interview.
Duration
Two
years (with the option to exit after one year with
a Higher National Certificate).
Location
North
Hanover Street Campus.
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Dun
Laoghaire Institute of Art, Design & Technology (IADT)
Kill Avenue
Dun Laoghaire
Co. Dublin
Tel: +353 1 2144600
Duration:
3 years (full time)
Head of department: Dr Maeve Connolly
Course co-ordinator: Mr Julian King & Mr Martin Marley
web
BA
in Model Making and Design for Film and Television
This
programme is designed to provide a broad education
in specialised 3D studies and to encourage development
of artistic awareness, and equip the student with
the creative and technical knowledge required for
a successful career in the entertainment, media, cultural
and allied industries.
Through
lectures and project work, students achieve the required
standard, acquire the relevant experience and assemble
a portfolio of work to approach employers in the business.
The programme is 80% practical and 20% academic.
Indicative
subjects on the programme will include the following:
Architectural
model making skills, figure drawing and modelling
in clay and plasticine, mechanical and engineering
studies, computer modelling and special effects, and
academic studies that cover areas such as the history
of film, special effects and theatre.
Graduates
from the course will be capable of working in a variety
of different Modelmaking areas such as TV/Video and
film industry, theatre, museums, interpretative centres
and architectural and design practices.
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